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The intergenerational transmission of knowledge directly translates into gameplay:

Grandfather and granddaughter possess complementary abilities, sharing the responsibilities of the household, farming, and the market. As a prequel, the title expands the franchise's mythology by shifting the tension from immediate survival to maintaining the home and securing their place on the land. Free from the punishment of death by hunger or thirst, the game's focus lies in time management, family economics, and preserving memory and community work.

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Co-production

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cozy / life-sim

Contos de ÁRIDA is a cozy, narrative life-sim and a prequel to the original game, focusing on the daily routine, memories, and labor of a grandfather and his granddaughter in the 1887 Brazilian backlands (sertão).

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Following Cícera’s childhood alongside her grandfather Tião, the game reveals the origin of the knowledge and bonds that form the foundation of her future journey. Set against a backdrop of land insecurity, the central conflict stems from the sharecropping system and the threat of land grabbers targeting the land the family cultivates but does not own.

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